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Terms & Conditions

  1. We are a software services provider and in no way responsible for disputes between agents and their players, fraudulent activity, lack of payment between the agent and player, or any other aspect of the agent/player relationship. We provide a service to both players and agents with no financial responsibility to either.
  2. Any player's agent found to be participating in fraudulent activity (i.e. not paying players, deleted winning wagers, etc.), unfair practice, any other negative dealings, or any behavior that is not consistent with our policies. will result in an internal investigation.
  3. Our terms conform very closely to those found at most Las Vegas sportsbooks, and are used to protect both our company and you, the player.
  4. All player's accounts are private and confidential, and all calls are recorded on tape and held for disputes for a period of 14 days.
  5. An analysis of our website traffic allows us to determine the behavior of its customers. The use of illegal software or bot abuse in the gaming software provided on our website is not allowed under any circumstance. A customer doing this will have their account immediately suspended and any recorded winnings provided from these activities removed.
  6. All agents and players must be at least 18 years of age.
  7. One account per person. Any violation of this rule may result in a loss of funds and permanent suspension of all accounts involved. Also, any wagers associated with said accounts may constitute "No Action."
  8. We reserve the right to refuse any wager at any time, from any player without cause, and can refuse wagers from players who reside in states or provinces that prohibit sports wagering. International law is very complex, and we do not know the specific laws that may apply to you where you live. We operate under strict compliance with all local laws, and urge you access our site only if you feel that you are in compliance with yours.
  9. All terms, conditions, and payoffs listed in this publication are subject to change without prior written notice.
  10. Each player is required to identify themselves by their account number and password on each call or login. The player has sole responsibility for their specific account number and password. Players are responsible for any unauthorized use of their account. In the event that a third party places a bet, said bet shall be valid, whether or not the alleged third party had the prior consent or knowledge of the player. Under no circumstances will any bet be cancelled for that reason. In the event that a player suspects that a third party may have its username or password, the player may at anytime request that we provide the player with a new username and password.
  11. Account balances will reflect any wagers on future propositions or pending wagers.
  12. Players cannot risk more money than is available in their account. (Any soft limit excluded)
  13. All players are to confirm their wagers with the operator at the end of the call using their account number and password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed but we have received a wager type, team(s) and amount, the bet will be a valid wager.
  14. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a player can cancel a wager is to wager on the opposite side of the contest in which he initially wagered. (And lay the juice)
  15. On over/under wagers, over-time periods are included in the final score. Except in soccer matches.
  16. When wagering on half-time lines, the over-time period(s) will be included as a part of the second half.
  17. All minimums, maximums, and payout prices are subject to change without prior written notice.
  18. Maximum payout for any parlay or teaser is set by your agent, this also includes the maximum payout for casino and horses if they are available to you. Consult your agent about your maximum payouts.
  19. All wagering disputes shall be resolved by the "read-back" from the recorded call and shall be ruled final.
  20. With regard to suspended games, protest games, or overturned decisions, we follow Las Vegas gaming Terms for wagering purposes. Otherwise we do not recognize suspended games, protests and overturned decisions for wagering purposes.
  21. All sporting events must be played on the scheduled date. Exceptions to this rule are on a game by game basis and will be ruled action or not depending upon the decision made in Las Vegas. If an event is postponed and/or rescheduled or there is a change of venue, that event may constitute "no action" (Unless Vegas Terms otherwise). All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option.
  22. All payoffs are calculated on the odds in effect at the time of the wager. (Except in the event of a pitching change in baseball, where the odds are recalculated)
  23. It is prohibited to parlay the same team with both the point spread and the money line.
  24. We do not report your transactions to any financial institution or government agency. It is the player's sole responsibility to report any such information to the appropriate taxable jurisdiction.
  25. We are not responsible for any misrepresentation by any agent upon application for the use of our software services, nor are we responsible for any misrepresentation by any player upon utilizing our software services.
  26. We are not responsible for agents or players whom disclose their password and account number to other parties.
  27. The winner of an event, or game, will be determined on the date that the event is concluded.
  28. All wagers are in U.S. dollars unless your agent establishes another available currency for your account.
  29. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed as "NO ACTION", and all accounts will be credited accordingly.
  30. Dates and kick-off times of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. If for any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  31. All future wagers are accepted as "ACTION." In the event that the scheduled season is not completed or required numbers of games are not reached, all wagers on said event will result in "NO ACTION." Please be sure to read all banners attached to the proposition for any additional Terms.
  32. Winners and losers are official after:
    • Football - NCAA & NFL - 55 minutes of play
    • Basketball - NBA - 43 minutes of play
    • Basketball - NCAA - 35 minutes of play
    • Hockey - NHL - 55 minutes of play
    • All other sporting events - 55 minutes of play
    • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money lines and spreads, unless otherwise specified and with the exception of soccer lines including a quote for a draw.
    • On half time wagers, overtime periods are included as part of the second half.
    • Other sports: All other contests that involve a scheduled length of play time or time limit must be played to play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.

Action Points

This type of wager is available for football and basketball, and only if your agent offers it. This is for the player who not only can predict which team will win the game, but by how many points. Your wager is capped from a minimum of 1 point to a maximum to be determined by your agent, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:

Boston Celtics 195
Cleveland Cavaliers -5

Suppose you wager $100 a point on the Cleveland Cavaliers and ask for a cap of 10 points. Cleveland must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000. If Cleveland wins by 9 points, your net winnings would be $400. On the other hand, if Cleveland fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game.

Money Lines

With this type of wager, you pick which team is going to win, disregarding the point spread.

Example:

Miami -280
Detroit +240

If you wager on Miami -280 you lay $280 to win $100.

If you wager on Detroit +240 you lay $100 to win $240.

Parlays

This play is a selection of multiple teams (2-10 teams) in no particular order, all in one play. All teams must win by the point spread margin. The more teams in the parlay, the greater the payoff.

Example:

Portland Trail Blazers +4
San Antonio Spurs -10

The payout in a 2 team parlay is 13/5. This means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original risk amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91)

Teasers

This is a wager in which 2 to 4 teams are selected together in one play with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding to or subtracting from the totals. If one selection loses or pushes the teaser is considered a loss.

Example: 2 team teaser 5pts for $100

Lakers +4(+5) pts the teased line is now +9
Knicks -3(+5) pts the teased line is now +2

The payout in a 2 team teaser with 5 points is 10/12 In this case you will lay $120 to win $100.

"The only exception is on any two team teaser where a game is either postponed, cancelled, or is refunded for whatever reason (E.g., change of venue), your wager will be deemed "No Action" regardless of whether your other selection wins or loses."

"If" Bets

"If" Bets allow the player to make a second wager pending a win on the first selection. "If" Bets must be made on one call, and the second part of the "if" wager can exceed the amount of the first selection. There are two types of "If" wagers, "If Action" and "If-Win-Only". In an "If Action" wager, the bottom half of the wager will have "Action" on any scenario except a LOSS from the top. In other words, you will have a valid wager in the event that the top part of the "If Action": Wins, Ties or Cancels. In an "If-Win-Only" wager, the top part of the wager MUST WIN, in order to have action on the bottom half. If it does not WIN, there is no action to the bottom half. You cannot use a spread to a money line or a money line to a spread in this type of wager.

Example:

Dallas Cowboys -5 $110 to win $100
IF (If Action)
Carolina Panthers +4 $110 to win $100

If the Cowboys lose, the wager stops there and is scored a loser -$110; if the Cowboys win +$100 the wager continues to the Panthers wager; if the Panthers win, the wager is a $200 winner; if the Panthers lose the wager becomes a $10 loss.

Reverse Wagers

Reverse wagers are double action IF bets.

Part A:
Cowboys -5 $110 to win $100
IF (win, tie or cancel)
Dolphins -14 $110 to win $100
Part B:
Dolphins -14 $110 to win $100
IF (win, tie or cancel)
Cowboys -5 $110 to win $100

+400

One win, one loss

-120

Both teams lose

-220

One Pushes

+200

In the event of a PUSH on one side and a loss on the other, you would have double action on the other side of the wager. For example, the Dolphins win the game by 14 points (A PUSH) but the Cowboys do not win by 5 or more points, the wager would result in a total loss of -220 because the Cowboys would lose twice due to the PUSH.

Circled Games

  • CIRCLED games are not allowed in hook-ups. This means straight wagers only.
  • You cannot buy points on a CIRCLED game.
  • The reason a game is put into a CIRCLE is due to an unknown status of a key player or players. Once the information about the player or players is released, we will release the CIRCLE allowing normal wagering to resume.

Correlated Bets

  • It's under the agent discretion to take any bet that is considered a correlated multiple or parlay; even if it was a system error or a clerk’s mistake and it will be considered no action win or lose.
  • As a general rule, a correlated bet is a bet where one or more parts are correlated with each other, as in the 1st half of the Game to the Game Itself, or where there is a 30% ratio within the Spread and the Total of the same game.
  • At the same time in the case of Baseball and Hockey, it may be considered a correlated bet when betting the Spread to the Total of the same game.

Check with your Agent regarding Correlated Bets allowances.

Internet Terms

1. You should determine whether or not our services are permitted under the laws of your jurisdiction.

2. Account balances must be verified by the player on each Internet login prior to wagering. When you verify and accept your account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact your Agent.

3. All Internet transactions are logged and backed-up regularly. In any and all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within five days from the date the wager was made. No claims will be honored after this five-day period. Players are responsible for verifying the accuracy of all account transactions. In order to log an internet claim the player must provide a valid ticket# which is given for every internet play.

4. Any manipulation of prices and or spread will result in the ticket being marked a loser.

Football Terms

NFL General Terms

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as "No Action," and a parlay bet will be reduced accordingly.

Bets on 1st halves, 2nd halves, and all quarters will be considered action upon completion of the time period in question.

Bets on spread, money line, totals for the whole game and all bets on second half's always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

NFL Props

NFL – Team to SCORE FIRST: First team to score in the game. If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played. Note: A 'Safety' does not count towards a team's first score, only a Field Goal or Touchdown will count when calculating the first score.
NFL – Team to SCORE LAST: Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.
NFL - SCORE IN THE FIRST 7 ½ MINUTES: 7½ minutes must be played. If the game is canceled or postponed after 7½ minutes of play all wagers stand.
NFL - TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS: Must be an official game (55 minutes of play) and includes overtime.
NFL - FIRST SCORING PLAY (touchdown or FG/safety): If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.
3 UNANSWERED SCORES- Extra points or 2 point conversions do NOT count.
PLAYER PROPS- All players must take the field and play for action. Results are based on the official stats from the game. (Unless otherwise specified)
Football Payoffs.

AAF Rules

  1. All teams must attempt a two-point conversion after each touchdown; there will be no extra point kicks.
  2. There will be no kickoffs; halves, odd overtime periods and after score will begin on each team’s own 25-yard line, the same as touchbacks in Professional Football. In lieu of an onside kick, a team can keep possession of the ball by attempting a scrimmage play from their own 28-yard line and gaining at least 12 yards.
  3. The play clock will run only for 35 seconds, 5 seconds shorter than in Professional Football.
  4. Two coach’s challenges per team are the only replays; no challenges in the last two minutes of either half nor any overtime period, as they are automatic.
  5. In the event of a tie at the end of regulation, a single overtime period will be played, under high school football rules of the “Kansas Playoff”. Each team will begin on their opponent’s 10-yard line and be given one possession (four downs) to score. If the score remains tied after each team has been given their possession, the game ends in a tie.
  6. Playoffs will consist of four teams, the top two teams from each conference.

Wagering on Football

Football Spread Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.
Example:

Miami Dolphins -7
Denver Broncos +7

If the straight wager is on the Dolphins -7 then the Dolphins must win by 8 or more points for it to be a winner.
If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.
If the game lands on 7 points, then the game is a "PUSH" and will result in "No Action."

Football Totals (Over/Under)

This is a wager on the combined scores (total) of both teams in a game.
If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.

Example:

If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 points.
If the combined total score falls on 38 points, the wager is a ‘PUSH' and there is "No Action."

Football Money Line Wager

Baltimore Ravens vs. Atlanta Falcons
Total 38

With this type of wager you stipulate which team is going to win. Disregarding the point spread.

Example:

Miami Dolphins -280
Denver Broncos +240

If you wager on Miami -280 you lay $280 to win $100.
If you wager on Denver +240 you lay $100 to win $240.

The payout in a 2 team parlay of 13/5 does not apply for parlays that include a money line. The higher the money line is, the lower the payout; and the higher the underdog money line is, the higher the payout in the parlay. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original wager amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91)

Football Teaser Wager

This is a wager in which 2 to 6 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding to or subtracting from the totals.

FOOTBALL TEASERS*

  Odds 7 TIE/PUSH**
2 Team Teaser NFL / NCAA -110 -120 -130 LOSES
3 Team Teaser NFL / NCAA 170 160 150 DEMOTES TO 2 TEAM TEASER
3 Team 10 Pts Special Teaser NFL/ NCAA -130 n/a n/a LOSES
4 Team Teaser NFL / NCAA 300 250 200 DEMOTES TO 3 TEAM TEASER
4 Team 12 Pts Special Teaser NFL/ NCAA -150 n/a n/a LOSES
5 Team Teaser NFL / NCAA 450 400 350 DEMOTES TO 4 TEAM TEASER
6 Team Teaser NFL / NCAA 700 600 500 DEMOTES TO 5 TEAM TEASER
* Please check with your agent as he may not offer all of the teasers listed above.
**Please check with your agent for the tie/push policy as it may differ from what is listed above.

Example:
The payout in a 2 team teaser for 7 points is 10/14. In this case you will lay $140 to win $100.

2 team teaser 7 points for $100
Green Bay -7+7 pts the teased line is now "pick"
Denver Broncos over 38-7 points the teased line is now "over 31"

Football Parlay Wager

This play is a selection of multiple teams (2-10 teams) in no particular order, all in one play. The more teams in the parlay, the greater the payoff.

PARLAY ODDS
2 Teams 13/5
3 Teams 6/1
4 Teams 10/1
5 Teams 20/1
6 Teams 40/1
7 Teams 75/1
8 Teams 150/1
9 Teams 300/1
10 Teams 600/1

Note: Maximum parlay and teaser payout is set by your agent. Consult your agent about your maximum payout.

Example:

2 team parlay for $100
Miami Dolphins -7
Kansas City Chiefs +2½

The payout in a 2 team parlay is typically 13/5 which means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original wager amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91). Your agent has the right to adjust the odds of a 2 team parlay from 13/5, so consult your agent to determine what the odds are for you.

BUYING POINTS

½ point Lay -120
1 point Lay -130

For every half point you buy, there will be a surcharge, check with your agent for the amount of that surcharge.

Buying points ON or OFF key points on NFL and NCAA Football. It's up to your Agent's discretion whether to add a surcharge when buying points ON or OFF key points or magic numbers as it is usually more expensive. Three and seven may be considered the key numbers for football.

Check with your agent regarding buying points ON or OFF key numbers.

Example:

Arizona +6
Dallas -6

To wager on Dallas -5½ you would wager $120 to win $100.
To wager on Dallas -5 you would wager $130 to win $100.
To wager on Arizona +6½ you would wager $120 to win $100.
To wager on Arizona +7 you would wager $130 to win $100

Example:

Washington Redskins -3½

To wager on Washington Redskins @ -3, you would wager $130 to win $100.

To wager on Washington Redskins @ -2½, you would wager $140 to win $100.

Basketball Terms

BASKETBALL TEASERS*

  Odds 5 TIE/PUSH**
2 Team Teaser NBA / NCAA -110 -120 -130 LOSES
3 Team Teaser NBA / NCAA 170 160 150 DEMOTES TO 2 TEAM TEASER
3 Team 7 Pts Special Teaser NBA / NCAA -130 n/a n/a LOSES
4 Team Teaser NBA / NCAA 300 250 200 DEMOTES TO 3 TEAM TEASER
4 Team 9 Pts Special Teaser NBA / NCAA -150 n/a n/a LOSES
5 Team Teaser NBA / NCAA 450 400 350 DEMOTES TO 4 TEAM TEASER
6 Team Teaser NBA / NCAA 700 600 500 DEMOTES TO 5 TEAM TEASER
* Please check with your agent as he may not offer all of the teasers listed above.
**Please check with your agent for the tie/push policy as it may differ from what is listed above.

Wagering on Basketball

Basketball Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

Toronto Raptors +6
Chicago Bulls -6

If the straight wager is on the Bulls -6 then the Bulls must win by 7 or more points for the wager to win.

If the straight wager is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the wager to win.

If the game lands on 6 points then the game is a "PUSH" and will result in "NO ACTION"

Basketball Totals (Over/Under)

This is a wager on the combined scores (total) of a game. You can bet on either over or under the total combined points. The cost of the wager is 10/11.

Example:

Dallas Mavericks vs. Indiana Pacers
Total 178

If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.

If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.

If the combined total score falls on 178 points the wager is a "PUSH" and there is "NO ACTION".

Basketball Money Line Wager

With this type of wager, you pick which team is going to win. Disregarding the point spread.

Example:

Orlando Magic -280
Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

Basketball Parlay Wagers

This play is a selection of teams in no particular order, in one play. All teams must win by the point spread margin. The more amount of teams, the greater the payoff.

Example:

2 team parlay for $100
Portland Trail Blazers +4
San Antonio Spurs -10

The payout in a 2 team parlay is 13/5 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Teaser Wagers

This is a wager in which 2 to 4 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses or pushes the teaser is considered a loss.

Example:

2 team teaser 5 points for $100
Lakers +4(+5) pts the teased line is now +9
Knicks -3(+5) pts the teased line is now +2

The payout in a 2 team teaser for 5 points is 10/12 In this case you will lay $120 to win $100.

PLAYER PROPS- All players must take the court and start for action. Unless otherwise specified, results are based on the official stats from the game.

TEAM TOTAL AND SPECIAL SPREADS- The game must be completed up to within 5 minutes of normal duration.